CHANGELOG
This is a list of most of the changes to Cum Edition starting from v49 from the Vanilla game.
v1.1.3 - 9/7/2025
-
Finished drunk Gale and Zoe Gallery Image (again, check Templates folder)
-
Fixed Dawna's cutscene not unlocking after beating her level
-
Removed Go Back prompt in the Coming Soon menu
-
Fixed loop timing when the Song Speed is increased
-
Fixed Legacy climaxes with post_song_delay
-
Fixed most of the Legacy voice banks not loading
v1.1.2 - 9/2/2025
-
Fixed Video Cutscene bug happening when the video ends while skipping the cutscene (untested)
-
Hidden drunk Gale and Zoe Gallery Image by default. Check the Templates folder to grab the script to make it visible
-
Reverted the speed changing for the Scene Viewer similar to the older versions
Scene Viewer loops match with the Sound Test BPM (feels weird to me, but what do I know?) -
Fixed null error with Intiface thanks to Doodle/Chisou
-
Added some other sketches for the Gallery
-
Fixed Editor Voice Tool triggering while scrolling on the timeline
-
Fixed Editor's Video Background size
-
Added Cum Edition version to Main Menu
-
Gave Volume icon an outline
-
Fixed levels not ending when they don't have a climax video at the end
v1.1.1 - 8/23/2025
-
Added audio bus for videos to control the volume of Video Players (that aren't muted)
-
Fixed Speed Multiplier (sort of)
-
Fixed another thing with videos and the climax
-
Added new keyframe options to videos, expand, speed_scale, and stretch_mode. (speed_scale is not guaranteed to work with FFmpegPlayer extension)
-
Some functions were applied to the Video Background Type
-
-
Changed video backgrounds to loop by default
-
Fixed creating levels in the Level Creator crashing the game
-
Added tooltip info for Video Presets/Assets
-
Gave Video Assets the same treatment as the Sprite Sheet presets (with the panel clip and drawing)
-
Fixed Lore Character outfits toggling when in the Hotmenu or Console
v1.1.0 - 8/22/2025
WARNING: There's a sketch I'm coloring for the next minor update. It's a futanari one, and I don't know if it should be visible by default or not. But content warning for that.
-
Updated to latest build as of date since I missed some stuff
-
Custom Achievements trigger Save Game (I forgot that they also give money)
-
Added Hold Effect check for placing effects in the Level Editor
-
Added occupation, height (cm), and height (ft) to custom characters
-
Added Audio Spectrum for the Sound Test / Music menu
-
Fixed Levels buyable in the shop not locked beforehand in the Scene Viewer
-
Adjusted "I Didn't Sleep"'s loop points in the Music menu
-
Reworked Editor Beat Indicators so they're drawn instead of creating 1000 nodes
-
Fixed Achievements Menu clipping with the "New" tags
-
Re-added Integer BPMs in the Sound Test / Music menu (unless the decimal point is used)
-
Fixed 1K and 1M check in the Scene Viewer, rounding the views to the nearest tenth
-
Voice Bank in the Scene Viewer stops when you go behind the keyframe's position
-
Fixed Null Error when checking for changed files in the Level Editor
-
Applied SfxLoop fix to the OneShotAudio in the Level Editor
-
Fixed Background preview Null Error
-
Fixed error with the preview tween when going to a different animation with a smaller number of frames
-
Added Null Check to Game's Music (pitch scale for the character)
-
Fixed Mania's Beat Bar not disappearing when not using the Mania Play Style
-
Changed clipping of the sprite in the Editor's Animation Preset to use rounded edges on the left
-
Fixed Gifs not getting loaded in the Asset Manager as a video
-
Added function to load GDShaders at runtime. Use
-
Files.load_shader("path/to/filename") in your BeatScript. This is read as a simple text file, so any extension works, even no extension theoretically.
-
Fixed Edit button for Video Presets
-
Fixed Horny Mode's audio dip
-
Added Video Cutscenes (currently only OGV supported at the moment)
-
Added Thumbnail Timestamp for custom Theater cutscenes
-
Added editable shader parameters for the Sawtooth shader (for BeatScript)
-
Changed --disable-ffmpeg-theora argument to --enable-ffmpeg-theora so Godot's OGV is used by default
-
Fixed the Climax video check for official levels
-
Fixed Level Editor Character visual bug with the frames
-
Stopped Videos in the Level Editor from playing on the timeline when you go behind the keyframe
-
Fixed videos added to the Level Editor looping by default
-
You can now use extras.cfg in the root mod folder
-
Fixed Slider Settings from playing a noise when they're at the maximum or minimum setting
-
Increased the length of the Animation Asset labels
-
Fixed Editor Menu bar copy and pasting for Sound Loops and One Shots
v1.0.3 - 8/11/2025
-
Fixed two possible crash when going into the Level Editor without a properly loaded mod
-
Fixed the Accuracy popup for Mania (behind notes again)
-
Fixed a typo with `scale_miltiplier` for Effects
-
Moved Hardcore Mode label position when using the Taiko Play Style
-
Moved Timeline Separator behind the red marker thing in the Level Editor
-
Fixed the Clothes Menu in the Shop not moving when you go past 9 outfits
-
Fixed increased animation length when going past a Bomb Note
-
Fixed creating new SFX Loops and Voice Banks from a file in Level Editor
-
Fixed Direct Editing for Voice Banks properly
-
Changes SFX Loop's Array to a string if there's only one or less sounds for direct editing
-
Fixed Hold Notes using the wrong action check
-
Fixed SFX Loop check for pasting keyframes
-
Fixed modpack sorting when you have too many mods, applies to Levels and Custom Items as well
-
Fixed "Clear Save" in the settings deleting all your mods
-
Fixed bug where Mods unlocking animation doesn't play
-
Properly fixed the Save locations for Mods. You may need to grab and move stuff from the main game.sav
v1.0.2 - 8/10/2025
-
Moved game_over_sound from settings.cfg to asset.cfg
-
Fixed duplication glitch when creating a Level in the Level Creator
-
Fixed Love Notes not working on the Mania Play Style
-
Added direct Keyframe editing to SFX Loops and Voice Banks
-
Re-added Scale Multiplier to Effects (fixes Legacy mods)
-
Re-positioned for the Powerup Manager for Mania and Taiko
-
Level Editor Video Import menu shows the correct text
-
Fixed new manually added assets not being ordered or labeled correctly
-
Fixed overwriting assets manually
-
Changing the data of the audio file used for the song updates the song in the Editor
-
Fixed some direct keyframe bugs affecting the other edit modes
v1.0.1 - 8/8/2025
-
Tweaked GIF support to allow Video playback
-
Removed annoying clicking sound when pressing Accept while creating a Modpack in the Level Creator
-
Added looping video support to Gallery images (OGV recommended, but obviously this was made for GIFs)
-
Fixed Difficulty index going out of bounds when switching mods in the Level Editor
-
Removed "Description" from Custom Gallery Images (because we never used it)
-
Custom Purchase Lines are now kept in a dictionary
-
Fixed Arrow Keybinded Hold Note not hiding the Arrow upon hold
-
Fixed Analog Click sound playing twice when entering the shop
-
Added Unlockable toggle to Act Settings Menu
-
Fixed unbound Back button for Create Level Menu
-
Fixed being unable to select the Levels Shop Category
-
Added direct Keyframe editing by double clicking on them in the Editor
-
Reduced Warning and Error messages
-
Prevented accidentally deleting the currently used audio file for the Song (until I re-add the placeholder song)
-
Fixed Show Progress Bar setting
-
Added File check for manually adding the files for the Editor. Triggers every second. (Slightly broken in this version with manually adding files. Fixed in the next version)
-
Fixed check for loading videos when opening a mod with the File Dialog
v1.0.0 - 8/7/2025
-
Initial Commit (for the Changelogs)
-
Updated to v49
-
Re-added XInput Gamepad and Steam Virtual Gamepad checks for Controller Manager
-
Added formatted strings for Arrow Keys
-
Re-added Lovense Support (not sponsored)
-
Changed Dev Mode being automatically turned on for Debug builds (Still includes the Godot Editor)
-
Re-added Static UI Color variables
-
Updated the VR Warning screen with the correct actions
-
Added Coming Soon screen after ending Zoe's (Vol 2) Cutscene
-
Fixed Not in Save check for modded Gacha items
-
Added Notify key to Items.unlock_item() function
-
Removed Disconnect check for Horny Mode because I forgot it's a global signal
-
Removed Test Mode check for personal score due to a previous fix
-
Removed character's loop_timer variable as it wasn't needed
-
Fixed Effects positioning in-game
-
Adjusted Editor's Recording Mode to only apply to Arrow Keybinds
-
Re-added Zoe and Claire to the Warning screen
-
Fixed potential bug with Levels category in Shop Menu
-
Re-added Zip extension check for the Mod Extractor
-
Fixed changing Levels with Q and E in the Scene Viewer
-
Changed default keybinds to ZXCV (doesn't change saved Keybind set)
-
Swapped Page Up and Down for Keyframe Seeking
-
Re-added GIF support for the Editor (now that I know how they used the trimmer)
-
Adjusted the Editor's Layout to look more like its vanilla counterpart (because this is painful to do)
-
Fixed Ghost and Bomb notes not ignoring animation
-
Changes Add Empty Asset icon based on the tab selected
-
Fixed Formatted Keys not appearing when selecting Keybinds
-
Fixed Files and Pattern tabs not showing their items on Editor Project Loaded
-
Prevented adding Empty Patterns to the cache
-
Fixed custom buttons script when a controller is connected