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CHANGELOG

This is a list of most of the changes to Cum Edition starting from v49 from the Vanilla game.

v1.1.3 - 9/7/2025

  • Finished drunk Gale and Zoe Gallery Image (again, check Templates folder)

  • Fixed Dawna's cutscene not unlocking after beating her level

  • Removed Go Back prompt in the Coming Soon menu

  • Fixed loop timing when the Song Speed is increased

  • Fixed Legacy climaxes with post_song_delay

  • Fixed most of the Legacy voice banks not loading

v1.1.2 - 9/2/2025

  • Fixed Video Cutscene bug happening when the video ends while skipping the cutscene (untested)

  • Hidden drunk Gale and Zoe Gallery Image by default. Check the Templates folder to grab the script to make it visible

  • Reverted the speed changing for the Scene Viewer similar to the older versions
    Scene Viewer loops match with the Sound Test BPM (feels weird to me, but what do I know?)

  • Fixed null error with Intiface thanks to Doodle/Chisou

  • Added some other sketches for the Gallery

  • Fixed Editor Voice Tool triggering while scrolling on the timeline

  • Fixed Editor's Video Background size

  • Added Cum Edition version to Main Menu

  • Gave Volume icon an outline

  • Fixed levels not ending when they don't have a climax video at the end

v1.1.1 - 8/23/2025

  • Added audio bus for videos to control the volume of Video Players (that aren't muted)

  • Fixed Speed Multiplier (sort of)

  • Fixed another thing with videos and the climax

  • Added new keyframe options to videos, expand, speed_scale, and stretch_mode. (speed_scale is not guaranteed to work with FFmpegPlayer extension)

    • Some functions were applied to the Video Background Type

  • Changed video backgrounds to loop by default

  • Fixed creating levels in the Level Creator crashing the game

  • Added tooltip info for Video Presets/Assets

  • Gave Video Assets the same treatment as the Sprite Sheet presets (with the panel clip and drawing)

  • Fixed Lore Character outfits toggling when in the Hotmenu or Console

v1.1.0 - 8/22/2025

WARNING: There's a sketch I'm coloring for the next minor update. It's a futanari one, and I don't know if it should be visible by default or not. But content warning for that.

  • Updated to latest build as of date since I missed some stuff

  • Custom Achievements trigger Save Game (I forgot that they also give money)

  • Added Hold Effect check for placing effects in the Level Editor

  • Added occupation, height (cm), and height (ft) to custom characters

  • Added Audio Spectrum for the Sound Test / Music menu

  • Fixed Levels buyable in the shop not locked beforehand in the Scene Viewer

  • Adjusted "I Didn't Sleep"'s loop points in the Music menu

  • Reworked Editor Beat Indicators so they're drawn instead of creating 1000 nodes

  • Fixed Achievements Menu clipping with the "New" tags

  • Re-added Integer BPMs in the Sound Test / Music menu (unless the decimal point is used)

  • Fixed 1K and 1M check in the Scene Viewer, rounding the views to the nearest tenth

  • Voice Bank in the Scene Viewer stops when you go behind the keyframe's position

  • Fixed Null Error when checking for changed files in the Level Editor

  • Applied SfxLoop fix to the OneShotAudio in the Level Editor

  • Fixed Background preview Null Error

  • Fixed error with the preview tween when going to a different animation with a smaller number of frames

  • Added Null Check to Game's Music (pitch scale for the character)

  • Fixed Mania's Beat Bar not disappearing when not using the Mania Play Style

  • Changed clipping of the sprite in the Editor's Animation Preset to use rounded edges on the left

  • Fixed Gifs not getting loaded in the Asset Manager as a video

  • Added function to load GDShaders at runtime. Use

  • Files.load_shader("path/to/filename") in your BeatScript. This is read as a simple text file, so any extension works, even no extension theoretically.

  • Fixed Edit button for Video Presets

  • Fixed Horny Mode's audio dip

  • Added Video Cutscenes (currently only OGV supported at the moment)

  • Added Thumbnail Timestamp for custom Theater cutscenes

  • Added editable shader parameters for the Sawtooth shader (for BeatScript)

  • Changed --disable-ffmpeg-theora argument to --enable-ffmpeg-theora so Godot's OGV is used by default

  • Fixed the Climax video check for official levels

  • Fixed Level Editor Character visual bug with the frames

  • Stopped Videos in the Level Editor from playing on the timeline when you go behind the keyframe

  • Fixed videos added to the Level Editor looping by default

  • You can now use extras.cfg in the root mod folder

  • Fixed Slider Settings from playing a noise when they're at the maximum or minimum setting

  • Increased the length of the Animation Asset labels

  • Fixed Editor Menu bar copy and pasting for Sound Loops and One Shots

v1.0.3 - 8/11/2025

  • Fixed two possible crash when going into the Level Editor without a properly loaded mod

  • Fixed the Accuracy popup for Mania (behind notes again)

  • Fixed a typo with `scale_miltiplier` for Effects

  • Moved Hardcore Mode label position when using the Taiko Play Style

  • Moved Timeline Separator behind the red marker thing in the Level Editor

  • Fixed the Clothes Menu in the Shop not moving when you go past 9 outfits

  • Fixed increased animation length when going past a Bomb Note

  • Fixed creating new SFX Loops and Voice Banks from a file in Level Editor

  • Fixed Direct Editing for Voice Banks properly

  • Changes SFX Loop's Array to a string if there's only one or less sounds for direct editing

  • Fixed Hold Notes using the wrong action check

  • Fixed SFX Loop check for pasting keyframes

  • Fixed modpack sorting when you have too many mods, applies to Levels and Custom Items as well

  • Fixed "Clear Save" in the settings deleting all your mods

  • Fixed bug where Mods unlocking animation doesn't play

  • Properly fixed the Save locations for Mods. You may need to grab and move stuff from the main game.sav

v1.0.2 - 8/10/2025

  • Moved game_over_sound from settings.cfg to asset.cfg

  • Fixed duplication glitch when creating a Level in the Level Creator

  • Fixed Love Notes not working on the Mania Play Style

  • Added direct Keyframe editing to SFX Loops and Voice Banks

  • Re-added Scale Multiplier to Effects (fixes Legacy mods)

  • Re-positioned for the Powerup Manager for Mania and Taiko

  • Level Editor Video Import menu shows the correct text

  • Fixed new manually added assets not being ordered or labeled correctly

  • Fixed overwriting assets manually

  • Changing the data of the audio file used for the song updates the song in the Editor

  • Fixed some direct keyframe bugs affecting the other edit modes

v1.0.1 - 8/8/2025

  • Tweaked GIF support to allow Video playback

  • Removed annoying clicking sound when pressing Accept while creating a Modpack in the Level Creator

  • Added looping video support to Gallery images (OGV recommended, but obviously this was made for GIFs)

  • Fixed Difficulty index going out of bounds when switching mods in the Level Editor

  • Removed "Description" from Custom Gallery Images (because we never used it)

  • Custom Purchase Lines are now kept in a dictionary

  • Fixed Arrow Keybinded Hold Note not hiding the Arrow upon hold

  • Fixed Analog Click sound playing twice when entering the shop

  • Added Unlockable toggle to Act Settings Menu

  • Fixed unbound Back button for Create Level Menu

  • Fixed being unable to select the Levels Shop Category

  • Added direct Keyframe editing by double clicking on them in the Editor

  • Reduced Warning and Error messages

  • Prevented accidentally deleting the currently used audio file for the Song (until I re-add the placeholder song)

  • Fixed Show Progress Bar setting

  • Added File check for manually adding the files for the Editor. Triggers every second. (Slightly broken in this version with manually adding files. Fixed in the next version)

  • Fixed check for loading videos when opening a mod with the File Dialog

v1.0.0 - 8/7/2025

  • Initial Commit (for the Changelogs)

  • Updated to v49

  • Re-added XInput Gamepad and Steam Virtual Gamepad checks for Controller Manager

  • Added formatted strings for Arrow Keys

  • Re-added Lovense Support (not sponsored)

  • Changed Dev Mode being automatically turned on for Debug builds (Still includes the Godot Editor)

  • Re-added Static UI Color variables

  • Updated the VR Warning screen with the correct actions

  • Added Coming Soon screen after ending Zoe's (Vol 2) Cutscene

  • Fixed Not in Save check for modded Gacha items

  • Added Notify key to Items.unlock_item() function

  • Removed Disconnect check for Horny Mode because I forgot it's a global signal

  • Removed Test Mode check for personal score due to a previous fix

  • Removed character's loop_timer variable as it wasn't needed

  • Fixed Effects positioning in-game

  • Adjusted Editor's Recording Mode to only apply to Arrow Keybinds

  • Re-added Zoe and Claire to the Warning screen

  • Fixed potential bug with Levels category in Shop Menu

  • Re-added Zip extension check for the Mod Extractor

  • Fixed changing Levels with Q and E in the Scene Viewer

  • Changed default keybinds to ZXCV (doesn't change saved Keybind set)

  • Swapped Page Up and Down for Keyframe Seeking

  • Re-added GIF support for the Editor (now that I know how they used the trimmer)

  • Adjusted the Editor's Layout to look more like its vanilla counterpart (because this is painful to do)

  • Fixed Ghost and Bomb notes not ignoring animation

  • Changes Add Empty Asset icon based on the tab selected

  • Fixed Formatted Keys not appearing when selecting Keybinds

  • Fixed Files and Pattern tabs not showing their items on Editor Project Loaded

  • Prevented adding Empty Patterns to the cache

  • Fixed custom buttons script when a controller is connected

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